“E-sports Beijing 2022” city challenge ended to promote the deep integration of culture and technology
Beijing, September 16 (Xinhua) — on the 15th, the “e-sports Beijing 2022” City Challenge-end tour group finals were held in Beijing. So far, the simulator group, VR Group and terminal tour group of the “e-sports Beijing 2022” City Challenge have all been completed. The reporter learned from Beijing State-owned Cultural Assets Management Center that “e-sports Beijing” will open up life scenes such as e-sports, entertainment and business circles in the future to improve the quality and connotation of digital cultural industry, inject new vitality into the high-quality development of Beijing’s cultural industry.
According to the latest global e-sports market report released by NewZoo, a third-party organization, the number of global e-sports users has reached 0.495 billion, and China’s e-sports market revenue accounts for more than one third of global revenue, it has surpassed North America as the world’s largest e-sports market. The upstream and downstream fields derived from the expansion of China’s e-sports industry have formed a two-way cycle of ecology and social economy, pushing Chinese teams to achieve good results in international competitions frequently, it shows the driving force and vitality of the integrated development of Chinese culture and technology.
The “e-sports Beijing 2022” City Challenge-end tour group competition conducted regional competitions through online recruitment in the early stage, and four regional championship teams were released. In the semi-final stage, the BO3 single defeat elimination competition system was adopted. Before the competition, the two teams decided to play against each other by drawing lots. Royal food garden ST and shuanghesheng W1T advanced to the offline finals.
In recent years, “League of Legends” has continuously exported diversified Chinese elements, “Twelve Zodiac” series of Skins, “Blue and White Porcelain” national style linkage and other successful circles. The final of this end tour group was conducted through the League of Legends, and the elements of Beijing’s time-honored brand were integrated into the name of the participating team, giving distinctive Beijing-style cultural characteristics and promoting the spread of cultural brand values. The finals adopted BO3 competition system, and the players of the two teams gave full play to their strength and showed excellent competitive level. In the end, the shuanghesheng W1T team won the championship of the “e-sports Beijing 2022” City Challenge team with a score of 2:0.
The reporter learned that since late July this year, “E-sports Beijing 2022” has vividly shaped the brand image of “e-sports Beijing” by holding a series of online and offline events, which has effectively promoted the deep integration and development of culture and technology. The series of “e-sports Beijing 2022” City Challenge competition, as one of the “one-time multi-match” activities, has held simulator group and VR group competitions, and the end of the final of the end tour group also announced the closing of the City Challenge. In the future, “E-sports Beijing” will also open up various life scenes such as e-sports, entertainment and business circles, improve the quality connotation of digital cultural industry, and continuously inject new vitality into the high-quality development of Beijing cultural industry.
The picture shows the “e-sports Beijing 2022” City Challenge-end tour group finals. “E-sports Beijing 2022” for figure
“e-sports Beijing 2022” City Challenge-end tour group final is hosted by Beijing State-owned Cultural Assets Management Center and supported by Beijing time-honored brand association. The event was broadcast live through the Douyu platform, with 975000 page views. (Finished)